Outposts

An Outpost is a special building that can be constructed by an Industrial fleet on an empty hex within a station's claim radius. There are a total of twelve types of outposts available in game as of Alpha #9.

There are four types of outposts: Military, Domain, Industrial, and Special. Each outpost requires specific buildings, and sometimes cards, to be built, as well as an initial resource cost. All outposts start at level 1 and can be upgraded up to level 5. Each level increases the bonuses and hitpoints of the outpost.

A comprehensive list of all resource and card costs as well as what benefits the outpost will provide per outpost level are in the Outpost Costs and Statistics page. NOTE: This article is empty as of Alpha #9.

Military Outposts
Military outposts can assist in defending a Station.

Missile Battery
Defends stations you own within it's radius of influence against assaults and raids by firing on attacking armadas each combat phase with 8,000 firepower per outpost level.

Augmenting this outpost grants an additional 10% firepower per outpost level.

Unlocked at Station Tier 2 by building any 2 Military buildings.

Stations have a normal limit of one Missile Battery outpost, but may deploy an additional one by installing the Quantum Gyroscope card.

Missile Batteries are affected by the following:
 * Armed Drones
 * Minefield
 * Protective State

Fortress
Applicable fleets docked at the owning station also defend any stations and their outposts you own within the Fortress' radius of influence against raids, assaults and sabotages.

1 Hex radius of influence per outpost level.

Claims 1 Hex radius for the owning station.

Adds 1 claim strength to hexes it claims per outpost level.

Unlocked at station Tier 3 by building any 6 Military buildings.

Augmenting this outpost grants 1 additional claim strength.

Fortress is affected by the following:
 * Medical Bay
 * Hospital

Heavy Ship Assembly
Unlocks Destroyers, Frigates, Recons and Troop Carriers in the Station's shipyard.

Each outpost level reduces the time it takes to build Destroyers, Frigates, Recons, Gunships and Troop Carriers by 6%.

Unlocked at Station Tier 4 by building all Military buildings.

Augment increases outpost stealth by +200.

Heavy Ship Assembly is affected by the following:
 * Military Engineers
 * High Command
 * Rivet Potential

Domain Outposts
Domain outposts don't contribute to production or defense, but provide great utility in a variety of ways.

Scanner
Boosts the scan strength of stations you own that are within the scanner's radius of influence by 100 scan strength per outpost level.

4 Hex radius of influence.

Unlocked at Station Tier 2 by building any 2 Domain buildings.

Augment adds 1 additional influence radius.

Scanner is affected by:
 * Surveillance Drones
 * Surveillance Drone Bay
 * Monitor the People

Stargate
Your own, allied and confederate movements departing from a hex within the stargate's radius of influence gain 1 speed per outpost level.

Your own, allied and confederate movements arriving at a hex within the stargate's radius of influence gain 1 speed per outpost level.

A movement can benefit twice from a stargate bonus, once for the departure hex and once for the destination hex.

Augment grants +1 influence radius.

Unlocked at Station Tier 3 by building any 6 Domain buildings.

Stargate is affected by:
 * Traffic Control
 * Traffic Control Tower

Habitation Dome
Increases the station's labor pool by 250 per outpost level.

Does not require labor upkeep.

Augment adds 50 labor per outpost level.

Unlocked at Station Tier 4 by building all Domain buildings.

Habitation Dome is affected by:
 * CarboCubicles
 * Filtration Installation

Industrial Outposts
Industrial Outposts contribute to resource income.

Mining Facility
Mining facility harvests 50% of metal, gas, crystal and ice fields (not planets or moons) within it's radius of influence per outpost level.

Augment adds 10% to yield.

Unlocked by
 * First: Station Tier 2 and 1 Industry building.
 * Second: Station Tier 2 and 4 Industry buildings.
 * Third: Capital Station and both First & Second Mining Facility.
 * Fourth: Mining Cabal installed and First Mining Facility.

Mining Facility is affected by:
 * Miner's Guild
 * Repair Drones
 * Worker Regulations

Trading Port
Each outpost level allows this station to use 1 additional Freighter to stream a portion of the station's resource generation equal to the freighter's cargo capacity to another station.

Augment adds +1 freighter to be used for streaming.

Unlocked by Station Tier 3 and any 6 Industry buildings.

Trading Port is affected by:
 * Packaging Line
 * Magnetic Containers
 * Loading Bay
 * Military Logistics

Mining Colony
Mining Colony harvests 100% of the yield of planets and moons (not resource fields) per level within it's radius of influence.

Augment adds +10% yield.

Unlocked by Station Tier 4 and all Industry buildings.

Mining Colony is affected by:
 * Resource Silos
 * APEX Mining Laser
 * Centralization

Special Outposts
There are three Special Outposts, the Commerce Hub outpost, the Capital Ship Assembly (CSA) outpost and the Navy Base outpost. Each outpost is unique in that only one of each may be built by each player, and that building them requires that a specific card be fitted to the parent station. Players are highly discouraged from building both the CSA and an HSA at the same station, as they won't be able to build more than a ship type at the same time.

Commerce Hub
Generates 0.4 credits per hour per outpost level for each resource field (not planets or moons) within it's radius of influence.

1 Hex radius of influence.

Augment adds 0.04 credits per hour per outpost level.

Unlocked by reaching Level 20 and obtaining the Commerce Hub Unlocker Card.

Commerce Hub is affected by:
 * Entertainment Complex
 * Stock Exchange

Note: It is common that people apply Entertainment Complex to a Level 1 Commerce Hub and then ask why they are not earning any credits. Please read that Card again.

Capital Ship Assembly
The Capital Ship Assembly outpost (CSA) allows the owning station to build capital ships in the shipyard:
 * Carrier
 * Dreadnought

Each outpost level reduces the time it takes to build Carriers and Dreadnoughts by 10%.

Augment adds +200 Stealth.

Unlocked by reaching Level 45 and obtaining the Isotope Adapter card.

Capital Ship Assembly is affected by:
 * Astral Confluence

Navy Base
At outpost level 1, movements launched from stations within the Navy Base's radius of influence cannot take more than 20 hours to arrive.

5 Hex radius of influence.

Each additional outpost level lowers this maximum by an additional 2 hours.

Augment reduces travel time by an additional 2 hours.

Unlocked by reaching Day 46 of the Server and obtaining the Navy Base Unlocker card.