Events

Events are unique operations in Starborne. They are divided into Missions, Fleet Events, Daily Event, and Solar Flares. Most missions are public in that any player that finds them can do them. All missions are ranked 1 to 5 for level difficulty, which makes the mission require more to be completed, but also grant a better reward.

Missions
Missions are a type of event that can appear on any hex in the galaxy. They can be discovered via a Scan fleet op, and last indefinitely until a player completes them. Note that the mission is completed the instant a fleet reaches it. Missions come in four variants: Offense, Defense, Recon, and Industrial[confirmation required]. Each of these missions requires at least one fleet, preferably of the appropriate ship type, and a number of escort fleets as determined by the mission level. Level 1 missions require 1 escort fleet, level 2 missions require 2 escort fleets, etc. The number of escort fleets required can be modified by Fleet and Station cards. Each mission requires a set amount of a certain ship stat, such as cargo space, offensive power, defensive power, or scan strength. These requirements are determined by the mission type and level. Each level and type has two associated values: the minimum value, and the recommended value. The higher the mission level, the higher these values will be. Minimum and recommended values can be modified by Fleet and Station cards. In order to complete a mission, a fleet must have the minimum level of the appropriate stat. For example, in order to complete a level 1 offense mission, the assigned fleets must total at least 100 offensive power. However, fleets that do not meet the recommended requirements will suffer a return speed penalty relative to the ratio they are below the recommended level. The fleet return penalty varies from a maximum of 80%, to a minimum of 0% if recommended levels are met or exceeded. Going above the recommended requirements does not change the 0% return speed penalty and does not grant additional rewards.

For example. Fleet A is attempting to complete a Level 1 Offense mission. Currently, Fleet A has 100 offensive power, so they will successfully complete the mission. However, since their offensive power level is only 80% of the recommended level of 400 offensive power, the fleet's return trip to station will be increased by 80%. The player wisely decides to add more ships to Fleet A, increasing their offensive power to 400, thus eliminating the return penalty.

Note: Offensive missions do not require offensive ships to complete. However, given that ship types in Starborne are highly specialized, attempting to complete a mission without the proper ship types will require significantly more ships than if the proper type had been used.

Missions reward card caches, which are delivered when the fleets return to their home station. There are different kinds of caches, which offer different types of rewards. Higher-level missions will grant caches with more cards and/or a higher likelihood of rare cards.

Fleet Events
Fleet events are special missions that only appear within a station's influence radius on resource, moon and planet hexes - hence, the higher a station's level, the more fleet events may be found.

Fleet events are similar to missions, but are of a single type per level, and may be completed by a combination of offensive and defensive fleet power. Escort requirements from level 1 to 5 are the same as for missions.

Unlike normal Missions, Fleet Events have an "activation" period, and will disappear after a few hours if they are not undertaken. Both activation period and duration are directly related to the event level.

Fleet events grant an additional number of special commodity cards that cannot be acquired through missions or crafting, and should be prioritized whenever possible.

Daily Event
The Daily Event becomes available once three stations are built.

[Stub - requires additional information]

Solar Flares
Solar Flares are Industrial-specific missions, and they yield a single random resource type instead of cards. This makes cargo space essential to make the full use out of a solar flare event. Industrial fleets require a card which grants a plasma harvesting value. At the moment the Rudimentary Plasma Harvester (+1) and the Remote Solar Harvester Drone cards (+2) are the only cards which allow for plasma harvesting.

Higher level missions increase the amount of materials that can be harvested by a Solar Flare, but not the minimum requirements. Solar Flare missions do not have a return time penalty, but do disappear a specific time after spawning, like fleet events.